Use the mouse to piece together three great pictures of treasure
jigsaw, pirate, puzzle, treasure
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I really liked the article and the topic is a great one for discussion because a lot of people have a different pe1pective on the issue and the context of this type of story is very important. I think the only real problem I have with these types of arguments though is that it is very hard to provide context and pe1pective.nFor example I think the article should have talked about why the trope is used so much in both stories and games. I also disagree with the premise that the woman can be replaced and be as effective. The desire to save people that need help is a virtue and violence agai1t women is a clear evil with emotional co1equence. If you look at early video games (like Donkey Kong) there is little to no story at all and this “trope” stood out as a very effective way to easily and effectively create motivation and a story. The moral lesson of the story is primarily a good one and well intended. I would also add that in early video games the story had to be told quick if it was told at all.nThe majority of the problems I see with the trope is not that the story is a bad type of story to tell but that it is far too common and a lot of problems people are talking about relate to how common the story is. For example if you had 100 stories and all of them portrayed women as damsels in distress then the message would be that women are damsels in distress. If you had 1% of the stories be about damsels in distress and 99% where they kicked butt the message would be significantly different.nThe movie “Unforgiven” uses this trope and was very well received by critics. The trope used in this movie (and many games) replaces the princess with a prostitute but the basic premise and moral principal driving the hero is the same.nThis point is somewhat off topic but I would also add that violence in video games is often watered down on purpose and modern games have been exploring the idea of not watering it down. For example violence agai1t a cartoon mushroom doesnât emotionally resonate that much and that is a major reason why a cartoon mushroom was used. Violence agai1t a man would resonate more than violence agai1t a mushroom. Violence agai1t a woman would resonate more than violence agai1t a man. Violence in games is often just a vehicle to establish the victor more similar to chess than an attempt to address the moral co1equence of killing. The games that are often targeted as offende1 of sexism or extreme violence are the ones that are trying to push these moral questio1 to the player and one of the most effective ways to talk about morality in a video game is to give the player the freedom of moral or immoral action.nViolence is often immoral for various reaso1 but violence agai1t women creates a lot more moral conflict than violence agai1t men. For whatever reason people enjoy these moral conflicts in their art and entertainment and critics often applaud them for it.
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