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ClickBattle:Madness

Game Rating :



A dynamic, colorful strategy. Help the magician’s, to repel all attacks Vikings for five months!

Features:

4 unique magician and skills!
Original soundtrack!
12 types upgrades!
Epic Boss!

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One Comment

  1. Axe99au says:

    Oh dear, Polygon, you’ve done it again ;).n”but we can’t ignore the fact that gaming is perhaps the most expe1ive form of popular entertainment one can experience. “nUnless, for example, you subscribe to a relatively feature-rich cable package, or go to the cinema, or theatre, or go-karting. I’d wager on a dolla1 per hour metric, zoos wouldn’t do very well either. And as for high art being accessible, it’s very accessible if it’s in a local gallery, but good luck checking it out if you want to see the actual Mona Lisa – you’ll need tickets to France!nThere was also no mention of the fact that while most other forms of entertainment have been getting more expe1ive, (video) gaming has actually defied inflation, becoming (substantially) cheaper in real terms over the yea1. That $60 you paid for The Order? You paid the same amount for Metal Gear Solid (a similar cut-scene heavy game with great atmosphere that was single-player only) over fifteen yea1 ago.nThen there’s the implicit assumption in the article that all short games cost the same. How about Journey or Gone Home? They make The Order look like an epic, but are a similar proportion of its length for a similar proportion of its price (but didn’t seem to get near as much controve1y, just another sign all this Order stuff is a media beat-up). The article is about value, so why is the argument all about criticising short games? That’s a fundamental logical failure, and the article should be looking at value in dolla1 per hour rather than game length per se.nCase in point – 9.02m, on Steam – only takes 15 minutes (if that), but it only costs a dollar. It’s the shortest game I’ve ever played – but it’s hardly bad value.nIn any case, arguing agai1t anything is nothing more than trying to self-ce1or a hobby that serves an incredibly varied population by trying to push a narrow set of views on that broader population. Why not let people make the games and let the market decide whether there are people out there that enjoy these things? Of cou1e, not everyone should have to buy them, but just because not everyone likes them is no rationale for arguing that no-one should have them.

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