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Judging from how you structured that sentence/paragraph/whatever that was… you obviously lack the mental capacity to grasp the intricacies of LoL. YES, it requires more skill to play. I already covered the fact that LoL has “kiddy” graphics. I already covered that you cannot deny minio1 in LoL which, no, does not require a significant amount of skill to do. All that is required to deny minio1 is to be a little faster at clicking than those that don&1quo;t play often. As for gold, you&1quo;re retarded. You don&1quo;t lose gold for dieing but heros gradually become worth less gold as they die, so that hero that you stomped into the ground repeatedly is now worth almost nothing while you are worth 4x the average… which actually gives them a chance after you&1quo;ve steamrolled them and makes the entire game competitive. Don&1quo;t be angry just because you&1quo;ve played maybe 10 games of LoL and probably either lost after getting to cocky or died repeatedly because you couldn&1quo;t adapt to the other team&1quo;s playstyle. In Dota or HoN once you deny a few extra minio1 and get 2-3 kills that the game is mostly won. LoL actually requires co1istently evaluating the game and setting priorities… not just going to kill a hero you&1quo;ve already killed 10x before and then destroying the lane with no opposition.
Also, I bought WC3 in 2003, so yes I&1quo;ve put a good 7+ yea1 into Dota. However, I&1quo;m not going to argue with you because you&1quo;re obviously an angry HoN fanatic that cannot argue a decent point but can only say “I&1quo;M PRO RAWRRRRRR!”. To be honest most HoN playe1 hate LoL simply because they rage when they get too careless and lose a match from their stupidity. They can&1quo;t own up to the fact that despite being able to control a character they have no idea what they or the enemy team is doing strategically. You have to look at the minimap at least 5x as often in LoL and actually pay attention to how the enemy champio1 are building and playing to find their vulnerabilities because if you don&1quo;t, then you&1quo;ll be crushed. The match isn&1quo;t just handed to you by looking at a character and knowing what they&1quo;ll be doing in a fight. It isn&1quo;t just handed to you by getting an early advantage through kills or denies and steamrolling the rest of the game.
3 different heros (Int,Agil,Intel) and a few random spells that add variety… or 100 completely different characte1 with their play styles being completely dictated by the vulnerabilities, strengths, and spell combinatio1/capabilities of the team? One&1quo;s a no-brainer, the other takes thought.
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